Character-creature concept artist for games and film.
Character creature concept design for games and film, clients include Blizzard Entertainment, EA, Massive Black/Google, Riot, Gearbox Software, Probably Monsters and Bonfire Studios.
Designed characters, creatures, bosses, outfits, weapons, props and cinematic work.
As lead I created art sheets to help aid visual looks, set up pipelines for working practices, encourage communication between concept and other departments, set visual bar, and provide feedback to internal and external artists.